Where Captyse is going
An honest view of what's shipped, what's being built now, and what's planned. Dates are intentions, not promises — early-access licenses include every update through 1.0.
Shipped
11ShippingIn the early-access build today.
Native units & uncertainty
PillarsFull dimensional analysis and ±σ propagation through every operation, matrices and tensors included.
Unified Array data model
One Array socket family from scalars to N-D tensors; complex numbers work end to end; the Data Table renders any rank.
MKL linear algebra + statistics
Intel-MKL-backed matmul, decompositions, norms, einsum, and a native statistics backend.
numpy-style array builders
linspace / logspace / arange / zeros / ones / eye / diag / random and more, as first-class source nodes.
Compound nodes & visual editor
Reusable subsystems, a schema-driven inspector, and a dockable pro-grade workspace.
Hardware-agnostic acquisition core
VerifiedProven end-to-end on real hardware (Sysam Campus live ADC/DAC) plus NI-DAQmx, bring-your-own-driver.
Dynamic simulation engine (core)
Cyclic feedback flattened into one monolithic ODE, 11 solvers, zero-crossing events, and σ through the integration.
Algebraic-loop solver
Stateless feedback cycles are torn and solved (Newton / Broyden / Anderson / Brent), not rejected.
Human-in-the-loop input events
Drive a running sim live from keyboard and mouse through the zero-recompile parameter path.
Version control for graphs
Git-like history over the node graph: content-addressed snapshots, branches, visual diffs, and non-destructive restore.
Reproducibility & safety
Deterministic RNG, Kahan/Neumaier summation, atomic SHA-256 saves, and a panic firewall at every FFI boundary.
In progress
5PreviewActively being built — landing across the 0.x series.
Simulation engine refinement
Phase S1Hardening and expanding Phase S1: solver coverage, event robustness, and performance.
2D rigging & kinematics editor
SceneGrowing the replay scene into a two-way interactive rigging tool — drag a body and a running sim consumes the new value live.
Projects & workspace folders
A project-folder model where history travels in the folder, with a watched Files explorer rooted at the project.
macOS & Linux builds
Native builds for macOS and Linux, included with your license the moment they land.
Symbolic math console
A command console over the Rust core with reactive {{variable}} binding across the whole project.
Planned
5On the roadmapOn the roadmap; scope and timing may shift.
In-UI programmability
An embedded array-language block: loops, functions, and scripting beyond element-wise Formula.
Lossless serialization SSOT
Persist the Rust authored graph directly so units-on-matrices, complex, and array types survive save/load losslessly.
Image & video operations
Images exist as a storage payload today; nodes that produce and consume them are planned, with video to follow.
Data-acquisition expansion
Rolling the hardware-agnostic core out beyond the early-access build, including GBF and multi-channel DAQ sources.
Second-order & symbolic differentiation
2027+Covariance matrices, second-order uncertainty propagation, symbolic differentiation, sparse solvers, and ML.
Have something you need on this list? Tell us in the community discussions or from inside your account — user requests shape the order.
Get every update through 1.0
Lock in Early-Access pricing and ride the whole roadmap.